using Game.Networking.Server;

namespace Game.Networking {
	public sealed class C_RecompileRequestMessageHandler : BaseClientMessageHandler {
		public override ClientPacketID CommandId {
			get {
				return ClientPacketID.RecompileRequest;
			}
		}

		public override void ProcessMessage(ClientState client, byte[] rawCommand) {
			ServerScriptController.Instance.RequestRecompile(client.UnitId);
		}
	}
}
